Case 01 · Live · pokerstudy.app
Selling “study” to people who would rather be playing
The landing page for PokerStudy, a training app for poker players. Launched quietly on 14 October 2026, in Spanish and English.

The problem
Poker players already have solvers that tell them the right play. What they don't have is a way to remember it at the table. But “study more” is a hard sell: it sounds like homework.
Decisions, and the psychology behind them
- Lead with a loss, not a feature. “That hand you lost last week. Did you study it, or forget it?” Every player has that hand. Loss aversion does the selling; the product is the answer.
- Show the real thing. The hero background cycles through real app screens, not illustrations. People trust what they can already see working.
- Remove the risk of trying. “No card needed” next to every button, a free plan with no expiry date, and an FAQ that answers the real fears (“What happens to my data if I don't pay? Nothing is deleted.”).
- Scarcity, but honest. A founder price for the first 100 subscriptions, stated with the exact number, so it is a real offer and not a fake countdown.

Built for speed and search
Plain HTML and CSS, no framework, WebP screenshots in desktop and mobile sizes, and cookie-free analytics. Separate Spanish and English pages with hreflang, a sitemap and Search Console.
What happened
- 512 ms
- LCP, median (p75: 836 ms)
- Green
- all Core Web Vitals (LCP, INP, CLS)
- 72
- visits in the first 7 days, before any promotion (some of them mine)
Honest note: the page is days old and hasn't been promoted yet, so there is no conversion rate worth quoting. I won't invent one. The first public launch posts go out this week, and I'm measuring visit → sign-up by language.

